3D skybox entities and models not rendered in skybox pass #13
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Entities and models positioned in the 3D skybox area (near
sky_camera) are not being rendered in the skybox render pass (layer 2). They either appear at their raw position in the main world pass or are invisible.Current state
sky_camera_isInSkybox()check and adds entities tosky3DGroupwhen detectedfunc_brush, props placed in the skybox) may not be correctly detected or renderedWhat needs to be verified/fixed
_isInSkybox()threshold (3000 units) is sufficient for all mapssky3DGroupinherit the correct scale and layer*N) embedded in the BSP — these need special handling since the brush geometry is already part of the sky3DGroupRelates to
The 3D skybox infrastructure is in place from the BSP work (#4 / PR #7) —
sky3DGroupexists and entities are detected via proximity tosky_camera. This issue tracks the remaining problem where models/entities in the skybox area aren't rendering correctly in the skybox pass (layer 2).