Support model bodygroups and skin selection #15
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MDL models can have multiple bodygroups (swappable mesh parts) and skins (material sets). Currently we always render the default bodygroup/skin configuration.
Bodygroups
Skins
Entity:GetSkin()returns the active skin indexServer side
bodygroups(u32 bitmask) andskin(u16) toEntityStateClient side
Relates to
Part of the broader asset rendering effort in #5. Requires server-side streaming of bodygroup/skin selection per entity.