Skybox building materials overly bright after shader changes #43
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Problem
After the VMT shader type and envmap pipeline changes (commit
72e7fdf), some building materials in the 3D skybox appear overly bright compared to before. This is a lighting regression that needs investigation.Likely causes
texture()function change (fromtextureCube()) in the shader might interact differently with Three.js's WebGL2 preprocessingSteps to reproduce
Load gm_construct and compare the 3D skybox buildings (visible in the outdoor areas) against the ground truth screenshots.