Implement ragdoll rendering via GPU skinning #52
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Delete branch "feature/29-ragdoll-rendering"
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Summary
prop_ragdollentities in the snapshot protocolSkinnedMesh+Skeletonwith GPU skinning via a custom vertex shader (#ifdef USE_SKINNING)Files changed
snapshot.h/cppBoneTransformstruct, variable-length entity serializationmain.cppClearBones/SetEntityBonesLua API, bone copy incapture_snapshotsv_webstream.luaWebStream_BoneCollectThink hook — extracts bone matrices viaGetField()protocol.jsboneCount+ bone dataloader.jsSkinnedMesh,Skeleton,sourceMatrixToThree(), skin attributes from VVDmaterial.jsUSE_SKINNINGdefinescene.js_updateEntityBones, lazy independent skeleton creation, cleanupTest plan
Closes #29
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